BONE FLINGER
More bones in every automatic volley against road threats.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 80 Bonez | 180 Bonez | 320 Bonez |
| Bones per volley | +1 | +2 | +3 |
Between runs
Spend Bonez on upgrades that change the next run
Every run pays out Bonez. Spend them here between runs: unlock riders, buy items and upgrade each one up to level 3. You ride with one item from each row, and it works from the first second of the next run.
Your loadout
OFFENSE
MOBILITY
SURVIVAL One slot per row. Swap items as often as you like; what you bought stays yours.
Each rider brings their own ability. Unlock them once with Bonez, then pick one before every run.
More bones in every automatic volley against road threats.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 80 Bonez | 180 Bonez | 320 Bonez |
| Bones per volley | +1 | +2 | +3 |
The trigger finger gets meaner and faster.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 100 Bonez | 220 Bonez | 380 Bonez |
| Attack cooldown | -8% | -16% | -24% |
| Boss stunt damage | +4% | +8% | +12% |
A stunt salvo pierces one extra target, so a clean trick can clear a lane.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 105 Bonez | 230 Bonez | 400 Bonez |
| Extra targets pierced | +1 | +1 | +1 |
Verified airborne stunts hit the boss harder; it never boosts road damage.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 120 Bonez | 270 Bonez | 480 Bonez |
| Boss stunt damage | +8% | +16% | +24% |
Automatic bones keep a longer useful lock range on nearby threats.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 95 Bonez | 210 Bonez | 380 Bonez |
| Lock-on range | +15% | +30% | +45% |
Your first landed boss stunt in each fight opens with a heavier hit.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 130 Bonez | 300 Bonez | 520 Bonez |
| First boss stunt hit | +20% | +35% | +50% |
A little more speed for a lot more trouble.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 90 Bonez | 200 Bonez | 360 Bonez |
| Speed | +5% | +9% | +14% |
Your landing is still bad. It just forgives more of it.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 75 Bonez | 170 Bonez | 300 Bonez |
| Landing tolerance | +8% | +16% | +25% |
A stronger jump launch gives every stunt more room to breathe.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 100 Bonez | 225 Bonez | 390 Bonez |
| Jump launch | +6% | +12% | +18% |
Air rotation responds faster while the landing rules stay unchanged.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 90 Bonez | 200 Bonez | 360 Bonez |
| Air rotation | +12% | +24% | +38% |
A successful stunt re-arms the next stunt salvo sooner.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 85 Bonez | 190 Bonez | 340 Bonez |
| Stunt salvo rearm time | -10% | -20% | -25% |
Hard landings leave less residual spin; a bad landing still crashes normally.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 105 Bonez | 235 Bonez | 410 Bonez |
| Leftover landing spin | -28% | -45% | -60% |
A suspicious drink that adds a spare heart at the start.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 110 Bonez | 240 Bonez | 420 Bonez |
| Hearts at the start | +1 | +2 | +3 |
Smells awful. Somehow it makes one crash less final.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 120 Bonez | 260 Bonez | 450 Bonez |
| Crash saves | 1 | 2 | 3 |
After a crash save, the contact grace lasts longer before danger can touch you again.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 115 Bonez | 255 Bonez | 440 Bonez |
| Grace after a save | +35% | +75% | +115% |
Land 7 clean flips in a row to restore a heart. A failed stunt resets the count.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 125 Bonez | 280 Bonez | 500 Bonez |
| Clean flips for a heart | 7 | 6 | 5 |
| Hearts restored | +1 | +1 | +1 |
The next hazard contacts are absorbed without changing stunt or landing rules.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 120 Bonez | 270 Bonez | 480 Bonez |
| Hazard hits absorbed | 1 | 2 | 3 |
After a road crash spends a heart, your next clean landing gives that heart back.
| LV 1 | LV 2 | LV 3 | |
|---|---|---|---|
| Price | 135 Bonez | 300 Bonez | 540 Bonez |
| Time to land it clean | 6s | 8s | 10s |
| Refunds per phase | 1 | 1 | 2 |
Every number comes straight from the game. A level replaces the one before it; it does not stack on top.