Cosmic Wizard

Merchant

Relics from the Cosmic Wizard: run-long powers that fire when you ride a certain way.

The Cosmic Wizard

Now and then the Cosmic Wizard floats onto the road with relics: run-long powers that fire when you ride a certain way. After firing, each one rests a while before it can fire again.

RAPID FIRE

COMET CLUTCH

Land two different stunts to ignite rapid bone fire.

Land at least 2 different stunts in one jump: auto-attack cooldown is 30% shorter for 6s. Triggers at most once every 8s.

Lasts
6s
Cooldown
8s

PIERCING SALVOS

VOID NEEDLE

A flip-and-stunt landing makes stunt salvos pierce.

Land a flip and a stunt together: stunt salvos pierce one extra enemy for 8s. Does not add a second pierce to an existing synergy. 10s trigger cooldown.

Lasts
8s
Cooldown
10s

FASTER SPINS

LUNAR GYROSCOPE

Land a double flip to sharpen your next aerial lines.

Land at least 2 flips in one jump: air rotation is 25% faster for 8s. 10s trigger cooldown; existing control limits still apply.

Lasts
8s
Cooldown
10s

LANDING BONUS

GRAVE ACCORD

A quick trio of kills empowers clean landing rewards.

Defeat 3 enemies within 6s: clean landing score rises 30% for 8s. No XP bonus. 10s trigger cooldown.

Lasts
8s
Cooldown
10s

STUNT ENCORE

ENCORE SIGIL

Change your landed stunt sequence for a score encore.

On consecutive stunt landings, include a pose absent from the previous landing: stunt score rises 35% for 8s. Plain jumps and crashes break the sequence. 10s trigger cooldown.

Lasts
8s
Cooldown
10s

EXTRA BONE

STARFORGE PISTON

Firing a stunt salvo briefly adds an auto-attack bone.

Fire a stunt salvo: auto attacks launch 1 extra bone for 5s. Respects the weapon's projectile cap. 9s trigger cooldown.

Lasts
5s
Cooldown
9s

SALVO RECHARGE

ECLIPSE CREST

Three clean trick landings accelerate salvo recovery.

Land 3 tricks without a crash or crash save: stunt-salvo rearm time is 25% shorter for 8s. Plain jumps do not charge it. 12s trigger cooldown.

Lasts
8s
Cooldown
12s

SCORE RUSH

METEOR SPURS

A high-speed trick landing ignites a short score rush.

Land a trick with at least 60% of the landing speed-risk scale: all score rises 25% for 6s. Does not change bike speed or XP. 10s trigger cooldown.

Lasts
6s
Cooldown
10s

SALVO HOLD

ASTRAL CAPACITOR

Collected Bonez store a longer stunt-salvo opportunity.

Collect 3 Bonez pickups: newly primed stunt salvos stay ready 50% longer for 8s. Pickup XP is unchanged. 12s trigger cooldown.

Lasts
8s
Cooldown
12s

STEADY LANDINGS

PARADOX ANCHOR

An existing crash save steadies your recovery window.

After a Shield or Bonez saves a crash, landing tolerance rises 25% for 8s. Grants no shield, life or immunity. 18s trigger cooldown.

Lasts
8s
Cooldown
18s