RARE
SHIELD
Blocks one crash before bones break.
Blocks the next crash. Shields are spent before Bonez.
- Duration
- Whole run
- Max stacks
- 2
Level up
Every level deals you a card. Stack them, mix them and find out what survives the landing.
RARE
Blocks one crash before bones break.
Blocks the next crash. Shields are spent before Bonez.
RARE
Adds two bone crash saves for this run.
Adds two Bonez crash saves for this run. They are spent after shields.
RARE
5x all score for 20 seconds.
For 20 seconds, every point you earn is multiplied by 5.
COMMON
Airtime, flips and clean landings pay much more.
Airtime, stunt and clean landing rewards grow together. Max stacks: 3.
COMMON
Air control becomes sharp and responsive.
Air rotation is much faster, with a small landing safety bump. Doesn't stack.
COMMON
Next 3 jumps launch much higher.
Your next 3 jumps go much higher, then the card is spent.
COMMON
Landing forgiveness and clean landing score improve.
Landing angle tolerance and clean landing score improve. Max stacks: 2.
CURSED
More speed and score. Less forgiveness.
A clearly faster ride with bigger score, but less landing forgiveness. Doesn't stack.
CURSED
Huge stunt score. Bad landings hurt.
Stunts and airtime pay hard, but bad landings become more dangerous.
RARE
Auto bone attack fires faster and throws an extra bone.
Overloads your bones with pure calcium. Each stack throws one more bone per auto attack and speeds the attack up. Bones split across different skeletons. Max stacks: 4.
The game's own draw weights. After your first level-up, offers also lean toward the build you already have.